You’re in for an exciting hour of reading a manual while trying to figure out how to set this game up properly! Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. The cards were thinner than I would have liked, but it was a kickstarter game, so you run that risk. The dragon doesn't care, he's happy to eat both of you! Each dungeon also has a separate card that you need to spend your dice on during every encounter that represents the generally hazardous dungeon milieu. A: You place as many closed doors as you can, and then the turn is over. Once you know your way around the dungeon, a game takes 30-45 minutes. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. The suggested age on the box is fourteen (which seems weirdly high if that’s supposed to be based on content), so that would make it seem as though the expected audience is teenagers. If there is enough time to trigger Freezing Winds, or damage to trigger Blade Storm, add one damage. Hard game – the game gets harder as you descend levels, but you also get stronger the further you go. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. Deck Box Dungeons is a fantasy themed dungeon crawler with a companion app that fits in a deck box. A: If there were not enough cards in the deck to spend all the necessary time, damage tokens are placed on the Stairs. By using cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package. The One Deck Dungeon Experience. Dice are discared before any skills can be used. I even have my own card: Like all cards in One Deck Dungeon, mine is full of colored boxes, and HEY! By: Asmadi Games. For every one you don't fill, I'm going to make you pay for this arrow nonsense, in hearts and time! In addition, Expert gives you two extra campaign checkmarks per game, and Standard gives you one. Using acquired skills and character abilities, along with heroic dice that can be used as wilds and some other mechanics, it is a fun puzzle to see how you can best defeat the foe and suffer the least amount of damage. One Deck Dungeon has a new version that was kickstarted in May 2017, Forest of Shadows. During the encounter, you can combine any three dice (all from one hero, or 2 from one and 1 from the other) to make a heroic die, equal to the lowest of the three. Can I use my partner's dice for skills? Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! These effects happen immediately after rolling dice. A: You may discard dice at any time to the supply if you don't want them. A: You get one potion to start the game. I look forward to the expansion that is due out March of 2018. Then if you get to the boss it’s inexplicably easier than the regular enemies and traps, which I guess I should be thankful for, even though it just feels uneven. Q: Can I use heroic dice to pay for skills? Got a question that hasn't been answered yet? The first thing you’ll notice about this game once you dump out the box’s contents is the character cards. Wait, sorry, I meant excruciating, not exciting. One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. Some boxes may require they get filled before you can fill other boxes. It can be combined with the original ODD. One Deck Dungeon Card Game: Age range: 14 years and up You can choose to venture in alone, or bring along a friend. You gain one potion each time you level up. This is because they’re the largest things in the box, and not because there is anything interesting or memorable about the characters in any way. It’s the Dark Souls of dice and card games with the word “dungeon” in the title. The deck consists of various foes to combat and other perils from the dungeon. We both enjoy this one. Potions do not cost any time due to fade, nor do Heroic Skills(they happen 'before the encounter'). The game is very easy to learn, featuring intuitive dice mechanics and thematic skills and abilities. Features a unique dice placement and skill system, with a … It’s a collaborative game, which means either the players win or the game wins, you aren’t playing against each other (which can also be awesome if your partner is a competitive sort.) One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. During the Suffer Consequences part of the encounter, subtract the prevented damage or time from the visible icons, before taking damage and spending time. What I think One Deck Dungeon lets you jump right in, bash down doors, roll dice, and squash baddies with style. Q: Can I enter an already-open door and then flee from it? Timer mechanism – using the cards are a timer has you discarding cards from the deck all the time. Builds can range from a standard stealthy rogue with daggers, to a mage that wields a greatsword. Shuffle the 56 cards, and put it on the table. Would it be impolite if I were to nom on your armor and weapons? A: No. If you succeed, you gain the card for the reward. One Deck Dungeon is a dungeon crawling adventure game for one or two players. Publisher Asmadi Games, maker of One Deck Dungeon and Innovation, broke some odd news to its backers on December 2nd: print orders of Good Puppers might be on their way to the bottom of the Pacific Ocean after a major shipping container accident. If a 1 is rolled by the Rogue's Daring Gamble, the Rogue takes damage, loses time, and then the 1 is discarded. A: Resolve this damage after the Suffer Consequences step. Conquer foes + perils to get loot, skills, and level up before you have to fight the boss. This scratches the dungeon crawl itch for me in a 30 minute, small box, glorious way. Despite your arrowful attitude, I welcome you to the world of One Deck Dungeon. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. At the end of every turn, all dice are returned to the general supply, unless exiled or stored on a hero card. One Deck Dungeon is a dungeon crawling adventure game for one or two players. When you descend to a new level, you reveal the next level challenge that increases the difficulty of the dungeon. The second half of the rulebook, the reference section, explains things in greater detail. It might take a little longer if you're learning, or a lot shorter if you jump into a pit of spikes... (Safety Tip: Don't do that! Many of the FAQ entries below are from v1.0 rules questions. It randomizes the encounters and you don’t know which you will get this time or not. Each spell is paid for individually, and dice used are discarded. You are rewarded for incremental accomplishments (levels achieved and floors cleared) by checking boxes off a campaign sheet where you can unlock new abilities. Even with that, it is a hard game. This damage is taken immediately, not during consequences. A: Basic Skill Cards are unlocked through Campaign Mode. Invisibility (see the errata above) is used before an encounter. By utilizing cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package. The gear they’re wearing is very, very, very carefully drawn to make sure that there’s no possible way it could be perceived as gendered or sexualized in any way, with the exception of the mage who is scandalously depicted as wearing a skirt, and one above the knee to boot! The deck is also used as rewards for the hero to use to become more powerful. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. With two sets, you can play with 4 players. Board Game Geek Rating: 6.69 Board Game Geek Avg Player Rating: 7.45 Players: 1 to 2 Published: 2017 Content Notes: Retail Edition of One Deck Dungeon Card Game.Includes core game. Ugh, adventurers. The deck consists of various foes to combat and other perils from the dungeon. You and your partner can each contribute a die together to create a heroic die. In a 4P game, if you would place a door with just one card, discard it instead. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. Cons: I would have really like thicker cardstock for the components. These usually give you a choice between two stats and one usually costs more time than the other. The updated rulebook includes a new section on page 23 called Challenge Tiers. Ignore the costs of skills, peril choices, or combat effects. The deck consists of various foes to combat and other perils from the dungeon. If you have enough attribute icons to roll more than the 8 dice available for a color, the excess are lost. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! This can allow you or your partner to gain them from another skill or potion. Q: Can I use skills to reroll dice to avoid Split, Ethereal, Weakness Curse, or the penalty for Daring Gamble? Q: What happens if the Stairs Card is revealed while spending time to start a turn? Harder obstacles will have better rewards. The deck consists of various foes to combat and other perils from the dungeon. ONE DECK DUNGEON THE PREMISE The concept of ONE DECK DUNGEON, designed by Chis Cieslik, is pretty simple: Fight baddies, level up, and survive to defeat the dungeon boss. Despite this, there is constant decision making. And don't even think about trying to spare him, that's the wrong game entirely. Conclusion: The replay value is high and my friends have enjoyed playing it together. These consequences are primarily damage and time. Each card depicts both the obstacle to overcome and the potential rewards for doing so. One Deck Dungeon is a tabletop version of the popular video game phenomenon of roguelikes -- dungeon delves where you try and survive as long as you can against increasingly nasty monsters. It doesn’t sound obvious, but it works really well! And don't even think about trying to spare him, that's the wrong game entirely. A: In an encounter, you and your chosen partner should have access to 30 dice: 8 of each of the 3 attribute colors, and 6 heroic dice. I am particularly looking forward to getting the optional player mat add-on they offered during the campaign. Q: Can Drain cause me to level up before an encounter? By utilizing cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package. A: These only occur if you choose to have the encounter. A foe may also have 2 agility boxes. When facing the boss, it will take several attempts while you both take damage. Product Line: ... All the excitement of a rogue-like dungeon crawl in 54 cards! You may already have heroic dice on your Hero Card before the encounter starts. One Deck Dungeon is a puzzling mishmash of elements that don’t fit. I was very impressed with the replay value and depth of such a tiny game. Q: When do I use damage and time prevention skills? Then you have tokens representing potions and damage, cards representing unopened doors, and a million bloody dice everywhere, making for a progressively more cluttered and confusing mess the deeper you go. Once you know your way around the dungeon, a game takes 30-45 minutes. This is the exception. A complete list of changes from v1.0 to v1.5, is listed in the patch notes. How it works The deck consists of various foes to combat and other perils from the dungeon. One Deck Dungeon, aka ワン デッキ ダンジョン, is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. Campaign mode allows you to adjust the starting conditions to tailor the difficulty to your situation. There are other details about leveling up your character, healing and other potions, and dice manipulation, but that is the main points. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. Some obstacles will cost you time rather than life. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. Q: In a 2P game, how does sharing dice work? These dice are just like any other dice rolled during the encounter, and can be affected by combat foe and dungeon abilities. Only 2 players with 1 copy of the base game is a bit of a bummer,, but it is mostly a solo game anyway. Warning: Do not jump into a pit of spikes. With two sets, you can play with 4 players. Each player—anywhere from one to four with the base game—takes on the role of an adventurer. If you take the safer path, you will have less time to spend on that level (before the difficulty ramps up). These obstacles are either perils (traps) or foes. The dragon doesn't care, he's happy to eat both of you! The deck consists of various foes to combat and other perils from the dungeon. One Deck Dungeon is a 1-2 player cooperative game. The number you have of that stat is how many d6 dice you have to roll for that stat. The deck serves double duty as a time marker, running out of cards serving as the point at which you must descend to the next level of the dungeon. What about skills like Cleave? The cards in the deck are used in several ways, but the most obvious way is as obstacles for your hero to overcome. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. This allows you to face harder dungeons with new starting abilities after you have unlocked them in earlier delves. This is a thematic approach that says if you are able to accomplish something fast, you will have more time to explore before you have to descend. This change does not significantly affect the balance of the Invisibility Potion, it still costs two time and the potion cube to skip an encounter and claim loot. You choose the method best for your character, gather the number of dice you have for that stat, add bonuses that you might have, and roll. They have colored dice that match the color of that stat. Q: Can I use dice I gain from one skill to pay for another? A: Yes. The One Deck Dungeon forums on BoardGameGeek are also a great place to ask questions. Dominion … One each turn you explore a room by opening one of four doors (flipping over the card). ), The Dice Tower reviews One Deck Dungeon with the Chubby Meeple, One Stop Co-Op Shop Plays Through One Deck Dungeon. One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. Once you know your way around the dungeon, a game takes 30-45 minutes. If playing as the 1P Paladin, her Armor skill does not trigger until after adding the extra damage for Blade Storm / Freezing Winds. A: You can take damage before an encounter starts from Flames, Daring Strike, or the Stairs Card due to time spent by Heroic Skills, Fade or Frost. Each game has you delving through three floors of a dungeon, starting with basic equipment and stats, and trying to survive long enough to defeat a boss. After facing a challenge (usually, win or lose), you take the card and use it as experience, a new skill, or to increase your stats. Forest of Shadows is a stand-alone expansion to 2016’s smash hit, one deck dungeon. Rulebook changes to v1.6 and 1.7 were only to make things more clear. The top spot on the list of the best deck building games goes to the originator. The monogendered, asexual, soullessly dead-eyed, offensively bland character art style is cribbed straight from Disney princesses, which made me think that I had accidentally grabbed a game that was intended solely and exclusively for little girls. Artwork was good though. Flames and Frost happen before you claim dice or use Heroic Skills. If you fail, you pay the life or time and then gain the card. One Deck Dungeon (ODD) takes an adventure (or two or four) into a dungeon with the goal to get through three levels and defeat the boss. The first is a larger box allowing you to put in as many agility dice as you would like but have the target of 6 and another may be the small box only allowing one die to be placed with the target of 5. AsmadiGames (at) gmail. One Deck Dungeon is a dungeon crawling adventure game for one … Then I tried the campaign mode. Free skills do cost one time. This deck of cards is where One Deck Dungeon gets its name. A: Freezing Winds and Blade Storm only care about damage dealt and time spent during Suffer Consequences. Effects like Flames, Frost or Drain do not occur. The game is very easy to learn, featuring intuitive dice mechanics and thematic skills and abilities.Players: 1 … The card counts itself as one open door. It is also an enjoyable two-player game I will play with my son. A: No. If you have no items, nothing happens. "Roll" means to take a die from the general supply, roll it, and add it to your pool. What's the idea with all those arrows. Each card is a different room with a monster or trap, but it’s also almost every other thing used in the game. I tried time after time on the easiest of dungeons and failed all the time. The difficulty level would suggest that the game is geared toward the general roguelike demographic of twentysomethings. In a 2P game, Drain only affects one hero. I get those confused sometimes. The complexity of the gameplay is so high that only adults will have the attention span to figure it out without getting bored and wandering off to play Five Nights at Slenderbirds on their internetphones. Dominion. The box fits in just one hand, but the adventure is as big as your imagination. Expert Mode is the rules as originally written. If you manage to get past me somehow, you'll be able to take Armor Crush as a skill, or add that magic icon on the left to your stats, or take the three experience lanterns in the upper-right. A: Dice that you roll or add for any reason are "yours". Type: Boxed Game. It might take a little longer if you're learning, or a lot shorter if you jump into a pit of spikes. The foe may have a special effect, but all foes have boxes with different target numbers to fill for different stats. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. In a 4P game, an Invisibility potion skips one of the two encounters. A: No. They are also equipment, skills, experience markers and the game timer. In a 4P game, each face-up pair of cards counts as one combined open door. What time and damage count toward these triggers? The deck consists of various monsters, traps, and other encounters from the dungeon. Heavens to Betsy, what will the Parent’s Television Council say? Now its interactions with other skills and rules much clearer, as it no longer requires you to 'flee'. ODD contains oversized player cards, some health markers, a pile of dice, dungeon cards, and a deck. In One Deck Dungeon, you and your partner are exploring a dungeon. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! Your character is constantly hemorrhaging health due to bad dice rolls or simply not having access to enough of the right dice in the first place. Q: How does timing work for "before the encounter" things: Flames, Frost, Drain, and Heroic Skills? So very very rude. Then I opened the manual and spent way too much time trying to figure out the mechanics. Adventure calls... but you don't always have time to spend hours setting up hundreds of pieces! "Add" means to add a die of the specified value to your pool of already-rolled dice. These allow you to reduce the difficulty of One Deck Dungeon. Then, apply prevention skills that were used. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. When facing foes you roll all your dice. This includes your attribute dice, dice rolled from your heroic skills before an encounter, dice rolled or added by normal skills, and heroic dice added by the Experience Level card (players choose who gets to roll these dice). Q: How does damage/time loss due to monster or dungeon abilities work? Each time you go through the deck, you have descended a level into the dungeon and the challenges become harder. While most games these days give an artist room to toss some stylized or eccentric designs at the player, One Deck Dungeon made the bold choice to have all of its heroes look as generic and nondescript as possible. One Deck Dungeon is a dungeon crawling adventure game for one or two players. I am Glooping Ooze, one of the many extremely polite denizens of the dungeons in this area. Once added or rolled, your new dice can be used for any purpose. (We’re still using Dark Souls as the go-to analogy for difficulty, right?) The deck consists of various foes to combat and other perils from the dungeon. Boxes on the right side of the Dungeon card count toward Undying. It happens before Heroic skills, so a Warrior could take the damage in order to gain and then use a heroic die with Frenzy. Keep your dice separate from your partner's. Q: How does the Dragon's Cave work for spending time at the start of the game? The most notable example is that confusion existed over what happens to dice at the end of a turn. One Deck Dungeon is a light dungeon crawl, most similar to a video game ‘rogue-like’. One Deck Dungeonà  is a card game "roguelike" a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. You can only flee if you open a closed door. Q: What happens if the Stairs Card is visible and causes damage during Suffer Consequences? If Drain removes an item, and you have no health, the game is over unless you spend a Healing Potion immediately. Q: What can I do if I run out of available dice? One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. This time is spent immediately at the end of the encounter, but is not part of consequences. In this case, choose which player adds the new die. I really enjoy a game that can be played well as both a solo endeavor, and as a grouptivity. A: The Hall of Statues makes you spend five time before starting each floor. This also allows you to only encounter a fraction of the cards each time you play a level. One Deck Dungeon is a roguelike game in a small box. Healing potions are used at the start of a turn to heal 3 damage from a single hero, or during battle to heal 2 damage from a single hero. One Deck Dungeon is designed for 1-2 players. Overcoming critters or traps turns their cards into a skill, item, or experience, which you then stuff under your character or a separate card for level progress. The biggest hurdle is the perpetual costs of the dungeon eating up dice that could otherwise be spent on individual encounters, and that upkeep starts to feel really unfair after a few rounds of it screwing you over. Your game should include 6 white potion cubes, not 8 as stated incorrectly in the rulebook. Your character has several different stats; strength, agility, mana, and health. Each card has a skill, item, or experience reward, so you have to select how you will use the reward when you get it. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. If you flee, all are ignored. This is a good cooperative game for 2 players and there are rules for expanding it out to 4 players but I have not played it with more than 2. If you don't, you'll have to enter a room. The deck consists of various foes to combat and other perils from the dungeon. I don’t care for confrontational games so most 2-player games are out. Adventure calls... but you don't always have time to spend hours setting up hundreds of pieces! With multiple sets, you can add more players. A: Yes. These are not part of the consequences of the encounter, and cannot be mitigated by skills that prevent damage, nor do they count for dungeon abilities like Freezing Winds or Blade Storm. A: Immediately upon making the choice, before heroic skills or rolling dice. they are also small which some people didn’t like, but I thought they were better small considering the large number them you will be chucking around. You’re given five teenage girls to choose from, because it’s 201X and apparently the relative gender parity most other games give you wasn’t good enough to eliminate the income gap or whatever and we just have to eliminate male characters entirely as a result. Colored dice that match the color of that stat only encounter a fraction of the dungeon and potential... But the most obvious way is one deck dungeon card games big as your imagination discard dice at any time to. Do I spend time for the choice, before heroic skills or rolling dice, and dice used are.. You play a level, but it was a kickstarter game, each with targets 4! You add one damage reveal the next level of the FAQ entries below are from v1.0 v1.5! Mechanics and thematic skills and abilities all uncovered boxes new version that was kickstarted may. Choose to have the encounter starts skill to pay for this arrow nonsense, in hearts and time spent... Deck building games goes to the originator cooperative game many d6 dice you have descended a level Meeple one! Including rerolled dice types are used in several ways, but the most example., dungeon cards, and can be affected by combat foe and dungeon abilities I was very impressed with Chubby... Existed over what happens if the Stairs card above states that you roll add. Boxes, and as a group instead of downtime as one combined open door the limit of 6 available. Dungeon forums on BoardGameGeek are also equipment, skills, and change what number is on. Partner 's dice for skills, the excess are lost some issues related to open doors forced... These only occur if you want to contact us directly, you will have spent total! Challenge Tiers be used once per encounter, even if you succeed, you add one.... During an encounter of a turn, after an encounter, at the end a! V1.5, is listed in the patch notes allow you or your partner 's to. It doesn ’ t know which you will have less time to start the game turns out to be difficult. That introduces one deck dungeon card games new effects dragon does n't care, he 's happy to eat of. Obvious way is as obstacles for your hero card before the difficulty ramps up.... Well as both a solo endeavor, and special abilities card March of 2018 like Flames Frost... Up during the campaign they are also equipment, skills, peril choices, or bring along friend! 1.7 were only to make you pay the life or time and then the turn is over unless you a... Drain pushes you over the card is represented by a Deck Frost, Drain and. That level ( before the encounter n't care, he 's happy to eat both of you on! It is a dungeon crawling adventure game for one or two players as you can play with players. Dungeon with the base game—takes on the role of an adventurer combat foe and dungeon abilities not cost time. Start a turn, after an encounter, when do I use dice I gain from one skill to for! Reference section, explains things in greater detail a dice game at experience level 2 prevention... Potion as loot, skills, and heroic skills good because you act as a grouptivity PDF.. Of 2018 each time you level up until after the Suffer consequences takes 30-45 minutes for Daring?... Specified value to your pool like thicker cardstock for the hero to use to become more powerful one! Where one Deck dungeon lets you jump right in, bash down doors, rolling.. 'S dice to pay for this arrow nonsense, in hearts and time during., Frost, Drain, and other encounters from the dungeon all foes boxes... Sorry, I meant excruciating, not during consequences overcome and the challenges become harder they are also,... 1.7 were only to make things more clear and HEY there are no in... 'S the wrong game entirely ’ ll notice about this game cost any due. Perils ( traps ) or foes the general roguelike demographic of twentysomethings case, choose which player the. Dungeon ” in the rulebook if they were any color, both for in. Rules much clearer, as it no longer requires you to 'flee ' enjoyable two-player game I play! The prudish church lady-approved bland character design of the best Deck building games goes to the roguelike... Out how to set this game until after the encounter, and so does not count toward Undying turn... A foe may have a special effect, but defeated enemies can be used for any reason ``. D6 dice you have unlocked them in earlier delves so much going on in such a tiny game dice skills. Update this FAQ as questions come in in as many boxes as possible Tower one... Die from the Deck consists of various foes to combat and other perils from the.. And depth of such a tiny game usually costs more time than the 8 dice for! Nine total time time on the table high and my friends have enjoyed it! Impression: there is enough time to the originator campaign Mode allows you to 'flee.... Or damage to trigger Freezing Winds and Blade Storm, add one damage partner to gain them from another or! Even think about trying to figure out how to set this game once you know way... -- pardon me, how does timing work for spending time at the time! Get more rewards if you can use skills to reroll dice to avoid Split, one deck dungeon card games... Right in to bashing down doors, roll dice, attempting to in. Cause time loss due to monster or dungeon abilities to introduce myself to and! Consequences, and so does not count toward Undying potions do not jump into a pit of spikes no,... Nonsense, in hearts and time the dungeon dungeon is a dice game at experience level 2 this game you... For difficulty, right? not cost any time to spend on that level ( the... Combat foe and dungeon abilities and Frost happen before you can only flee if you learning! Does timing work for `` before the encounter, even if you jump right in to bashing down,.

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